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A Mage who has a kinship with nature becomes an Elementalist, able to control and manipulate the four elements of Fire, Ice, Light and Shadow. She primarily resorts to long-range attacks, blanketing large areas with damage. An Elementalist often specializes in one specific element, fully embracing its characteristics. At level 48, an Elementalist can Awaken as a Archmage. |
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A Mage who reaches into the power of the Core—the source of all magical energy—chooses to become a Summoner and develops special spells that allow her to call upon the spirits and beasts of Arad to aid her in battle. At level 48, a Summoner can Awaken as a Gaia. |
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A Gifted student of the ancient texts of Pandemonium eventually becomes a Witch. Among the many magical contraptions at a Witch's disposal is the iconic broomstick, from which she can attack her enemies from the air. A Witch also dabbles in the mysterious art of alchemy, and takes on a familiar—a helpful magical pet—to support her in battle. Since her powers are grounded in a near mathematical understanding of magical learning, her attacks are based on probabilities. The higher the probability, the more deadly the attack. At level 48, a Witch can Awaken as a Trickster. |
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A Mage who prefers the full-contact satisfaction of combat becomes a Battle Mage and attacks with close-range weapons and spells. However, being of diminutive stature, her magical powers manifest as defensive Chasers, magical spheres infused with various elemental properties that serve as a powerful buffer between her and the relentless barrage of enemy attacks. A Battle Mage is fast, possesses superhuman fighting skills and is the only Mage able to master weaponry. At level 48, a Battle Mage can Awaken as a Bellatrix. |